Prices

Build a price rule

A price rule says which products it prices and how. Build one for every game, or one for a single game, set, rarity, printing or condition.

Updated October 20262 min read

Start a rule

A store can have up to 50 rules.

  1. 1Open Price rules.
  2. 2Click New rule and pick Every game or one of your games.
  3. 3Name the rule (up to 40 characters).
  4. 4Go through the four steps: Define products, Define pricing, Define minimum and Confirm.

Define products

Leave a limit empty to include everything. A rule for new products only has no schedule and no Run.

  • Sets and Rarities: only in a rule for one game.
  • Printings and Conditions: NM to DMG, and Unopened for sealed.
  • Applies to: New products prices cards as you add or import them. Your inventory prices your stock each time the rule runs. Both are ticked at first.

Define pricing

  • Base prices on: the TCGplayer market price.
  • Modify by: a percent up or down, from -99% to +1000%.
  • Then add: an amount in your currency, up or down.

Price each condition

Pick how played conditions are priced:

  • Each condition's market price: each condition follows its own TCGplayer price. This is the default.
  • Near Mint's, less a percent: every condition starts from Near Mint's price, less its percent.

Below Near Mint

With Each condition's market price, these percents are used only for a played condition that has no market price of its own.

Leave a percent empty and that condition isn't priced. It keeps the price it has.

ConditionDefault
LP10% below Near Mint
MP25% below Near Mint
HP40% below Near Mint
DMG60% below Near Mint

Rounding, minimum and confirm

Pick a rounding in the pricing step, then a minimum. See Minimums and rounding.

Confirm shows the whole rule. Click Edit on any part to change it.

When you save, the rule opens on its preview.

Good to know

  • Saving doesn't change prices. Prices change when the rule runs.
  • One rule per condition. When rules overlap, the most specific one prices the card. See Which rule prices a product.
  • A single card can follow its own price. See Exceptions.

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